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Suicide Squad: Kill the Justice League – Bite-sized Roast

 

In Rocksteady’s attempt to mesh Batman with a looter-shooter, Suicide Squad: Kill the Justice League delivers a superhero-sized disappointment. The game features a story with snappy writing and good performances, but it’s like putting a tuxedo on a turtle – looks fancy, but doesn’t make much sense.

Pros: Decent combat rhythm, some memorable boss battles, and Metropolis is pretty until you realize it’s emptier than my social calendar.

Cons: Loot systems are as exciting as watching paint dry, mission design is stuck in a loop of mediocrity, and the open world lacks the life you’d expect in a city full of superheroes.

UI? More like icon vomit. Post-game content? Marvel’s Avengers déjà vu. Crafting? A currency circus that makes you feel like a part-time currency exchange employee.

Final Verdict: Suicide Squad is like a superhero dating app – looks promising but leaves you swiping left. Rocksteady’s attempt at a live-service game feels more like a cry for help than a heroic venture. The only cliffhanger here is wondering when the next disappointing season will drop.

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